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Lighting & Shadows
Today I revamped the lighting system to be more unified across the board, casting basic shapes as shadows rather than using the character’s sprites as a shadow.
Today I revamped the lighting system to be more unified across the board, casting basic shapes as shadows rather than using the character’s sprites as a shadow.
Comments: 2
Great content! Super high-quality! Keep it up! 🙂
Thank you! We have made a lot of progress since then. More updates on the blog soon!